Reptilian Alien

This is an ongoing project that has followed me throughout most of my semesters at Cologne Game Lab.

I started the initial traditional 2D concept before my studies and did some more concept drawings during the first semester as well as a 2D animation mockup for his walk cycle. In the second semester I started sculpting the character (who was my first 3D character back then).

I revisited the sculpt during my now 8th semester and will now finalise the character (textured, rigged and animated) as the pirate captain of my bachelor thesis project.

3D Model (rigged and game-ready)

3D model in-game (posed, animated by me), environmental assets by Sarah Ulzhöfer, Janna Zimmer, Daria Jurek and me. (Unreal Engine 4)

3D model in-game (posed, animated by me), environmental assets by Sarah Ulzhöfer, Janna Zimmer, Daria Jurek and me. (Unreal Engine 4)

These are the animations done for this character. Further descriptions on Vimeo.

Progress: Motion studies. This was done traditionally with pen and paper.

Progress: Motion studies. This was done traditionally with pen and paper.

Expression sheet and head studies.  This was done traditionally with pen and paper.

Expression sheet and head studies. This was done traditionally with pen and paper.

2D turntable.  This was done traditionally with pen and paper.

2D turntable. This was done traditionally with pen and paper.

ZBrush sculpt (revisit, unfinished), front view

This sculpt is based on an old work done in Autodesk Mudbox and Maya in 2016 and revisited in ZBrush.

ZBrush sculpt (revisit, unfinished), front view

This sculpt is based on an old work done in Autodesk Mudbox and Maya in 2016 and revisited in ZBrush.

ZBrush sculpt (revisit, unfinished), left side view (bionic arm and scars on this side)

ZBrush sculpt (revisit, unfinished), left side view (bionic arm and scars on this side)

ZBrush sculpt (revisit, unfinished), back view

ZBrush sculpt (revisit, unfinished), back view

ZBrush sculpt (revisit), right side view

ZBrush sculpt (revisit), right side view

ZBrush sculpt (with clothes, finished), front view

ZBrush sculpt (with clothes, finished), front view

ZBrush sculpt (with clothes, finished), side view

ZBrush sculpt (with clothes, finished), side view

ZBrush sculpt (with clothes, finished), back view

ZBrush sculpt (with clothes, finished), back view

Final render (Substance), front

Final render (Substance), front

Final render (Substance), side

Final render (Substance), side

Final render (Substance), back

Final render (Substance), back