This is an ongoing project that has followed me throughout most of my semesters at Cologne Game Lab.
I started the initial traditional 2D concept before my studies and did some more concept drawings during the first semester as well as a 2D animation mockup for his walk cycle. In the second semester I started sculpting the character (who was my first 3D character back then).
I revisited the sculpt during my now 8th semester and will now finalise the character (textured, rigged and animated) as the pirate captain of my bachelor thesis project.
3D Model (rigged and game-ready)
These are the animations done for this character. Further descriptions on Vimeo.